Some makers legitimized these concerns through their actions, but others did wonderful things with DLC that gamers would not wish to be without. Most concerns centered around game makers charging for features that once were included in the games for the original asking price. I remember when the wave of DLC started and the general negative reaction brought by the gaming public to it. When digital distribution became a thing some years back, game makers came up with DLC as a way to achieve several goals: extend the shelf-life of games, make games more saleable through the promise of extra content, and, of course, make more money. We only occasionally talk about video game DLC, or downloadable content, here at Techdirt. Mon, Oct 5th 2015 11:16pm - Timothy Geigner
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